Jakarta Survival

Survive 30 days of everyday Jakarta life.

Android and iOS planned

Jakarta Survival: Main menu
Main menu
Jakarta Survival: Choosing what to do
Choosing what to do

The idea

Living in Jakarta is a run of small trade-offs: the TransJakarta or an ojol, lunch at the warteg or saving the money, overtime or a friend's invitation.

Jakarta Survival turns those trade-offs into a game. You play a young worker in a kos with 30 days to get through, in a cute pixel-art city where every choice costs money, time or energy.

The product

It is playable from the prologue to the end-of-month evaluation, and is now being balanced through playtests.

  • Tap to choose

    Tap the player and a ring of choices opens: eat, rest, work, go somewhere, socialise, have fun, run errands or see to your health. There are 48 actions in all.

  • Six things to balance

    Money, energy, mood, work, social life and health. Each action pushes some of them up and others down.

  • Eight ways to get around

    Walk, call an ojol, drive, take a taxi, or ride the TransJakarta or the MRT, each with its own cost in money, time and energy.

  • Five places to be

    The kos street, an office district like Sudirman, a mall like Blok M, the family home in a commuter town and an event venue like Senayan.

  • Days that react

    Any day can be interrupted by one of 33 events, the light changes from morning to night, and when it rains people take shelter.

  • A month in review

    The month ends without a score: you get a title for it, a word for each of the six aspects and the three moments that defined it.

Technologies

Every 30-day campaign starts from a seed, so it can be replayed exactly and run without a screen, which is how the rules are tested and balanced.

Godot 4.7
The engine, set up to run on low-end phones
GDScript
All the game code, in layers that tests keep apart
GUT and GitHub Actions
The tests, run on every push
Generated game data
The 48 actions and 33 events, built from the design docs
pxl
Pixel art written as code and built into sprites
OpenGameArt
The music, all under CC0